tag:blogger.com,1999:blog-8246474185388414423.post6768442600103436173..comments2022-11-18T09:30:45.483+00:00Comments on Rail Similarity: How to...Animate TexturesUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8246474185388414423.post-33560749056410647522009-10-12T21:09:54.421+01:002009-10-12T21:09:54.421+01:00Yes you are correct in assuming that this is best ...Yes you are correct in assuming that this is best used for step-by-step animations, while the UV Scrolling is for flowing movement.<br /><br />As far as performance goes, I would NOT recommend using lots tiny textures over your entire route. This was only a suggestion for a 'spot' effect and hence it will not affect performance greatly.GreyPeahttps://www.blogger.com/profile/16725006856189854295noreply@blogger.comtag:blogger.com,1999:blog-8246474185388414423.post-65315635092469075682009-10-12T09:33:29.795+01:002009-10-12T09:33:29.795+01:00What strikes me here is performance. I remember re...What strikes me here is performance. I remember reading that having many small textures would be a bad thing and having one big one is the preferred thing.<br /><br />Now, for simplicity, I am all for many small textures, so I do not mean to advocate against them, I just relay hear-say about performance issues that I never really examined myself.<br /><br />Is this just meant to be a solution for items which cannot have Lua scripts attached to them? Then I understand.<br /><br />Otherwise, what about this alternative to your approach: Instead of 4 textures playing in an animation, you have 4 child objects, and you turn them on and off in a sequence at a rate of your choosing. Would this be more efficient or less efficient.<br /><br />And how does this relate to Scrolling UVs? If I make the step width of the scrolling as wide as the image of the light on the texture, would that be more efficient then?<br /><br />Am I right in thinking that the solution you show here is for slow, but stepwise animations, while the UV Scrolling is for flowing motions. Then it is clear why I was confused, thinking about (smoothly) rotating police lights and slowly fading signal lamps. Traffic light sequence is an excellent example to understand what this really is for, I guess.AndiShttps://www.blogger.com/profile/12500722337265433864noreply@blogger.comtag:blogger.com,1999:blog-8246474185388414423.post-82086034150562875412009-05-06T08:35:00.000+01:002009-05-06T08:35:00.000+01:00I've been looking for this for age's,.. something ...I've been looking for this for age's,.. something thats been missing from the dev docs. Thanks!Strudershttps://www.blogger.com/profile/07080603460650025966noreply@blogger.com