Wednesday, 24 December 2008

Cablecar update

The super-deformed cablecar is now built, unwrapped and textured. The thing I'm enjoying most about this art style is the speed at which assets can be created. Low resolution models and low resolution textures also speed up working in Max, and because of the small amount of data, loading the assets in-game in speedy too.

Who needs next-gen ;)

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