Showing posts with label formula 1. Show all posts
Showing posts with label formula 1. Show all posts

Monday, 5 October 2009

Editor Video - Creating an F1 Circuit

I've created a very basic movie showing the construction of a simple racing circuit using the RailWorks toolset.

The steps in the video are :

- Enter editor mode and create a section of track
- Close the loop of track, remembering to use the weld tool.
- Using the offset tool, place two lofts along sections of two of the corners.
- Place a driveable vehicle on the track.
- Spray a new terrain texture down
- Modify the terrain shape
- Enter drive mode, and drive the vehicle along the track
- Enter editor mode, and add some more assets
- Enter drive mode once again and marvel at your new route :)



For this example, the track happens to be tarmac, and the locomotive happens to be a racing car. As I've said many times before, we don't need to restrict this simulation to locomotives on rail track. Use your imagination.

Tuesday, 27 January 2009

Racing Circuit Screenshots

And here are a few in-game screenshots showing the Lotus out on the track. Notice the twin exhaust particle emitters.

Formula 1 - Lotus type 49b

Here's a fun little racer for use in Rail Simulator. Once again, the vehicle was very quick to build and the petrolheads amongst you will have spotted that it's based on the Lotus type 49b. Here are a few renders taken from 3DSMax.

The racing track lofts for this vehicle were detailed in a previous post. The plan is to include this racing circuit as a small section of my route, complete with grandstand, pitlane and of course a Dunlop bridge.