Sunday, 17 January 2010

Editor Video - Creating Mountain Roads

Here is the video as promised. The final route is a little rough around the edges, but the process remains the same.

Mountain Pass

A couple of videos showing the new mountain pass. The tools in RailWorks make this so easy to do. Main tools used here are the 'snap to track' terrain tool, and the loft offset tool for creating those wall crash barriers.

When I get a spare moment, I'll blog how I created this route in more detail. I'll also follow with high-res screenshots.



Tuesday, 12 January 2010

Vintage Cyclist

This was an idea I was playing around with last night. This is an old mesh I built a while back to experiment with lo-fi character design.

The old fella is a slight change to the original art style; I think the original characters on here, although simple and easy to re-skin, were not very strong character designs.


I quite like the style of this new 'vintage cyclist'. There are no smoothing groups, with the character model faceted. Once again, no skinning here, just simple nodal animation.

I think it's got legs.

Monday, 4 January 2010

Waterfall Scene


Here is a brief glimpse of the new waterfall asset I created over lunch. I'll follow later with more details on how it was created.

Sandy Plains

A quick desert scene. The blobby shadow underneath the fir trees work well pinning them to the terrain.

Sunday, 3 January 2010

Fir Tree

Another year, and another post. I had a bit of spare time over the holidays, enough to build a new tree. This fir tree has no stencil shadow, nor cel shaded outline. This was due to the use of transparency. I could have put the outline in the texture itself, but it looked too harsh and solid.

This shows the simple structure of the new fir tree. The tree uses the simple TexDiff shader with transparency to create the branches/needles.