Another year, and another post. I had a bit of spare time over the holidays, enough to build a new tree. This fir tree has no stencil shadow, nor cel shaded outline. This was due to the use of transparency. I could have put the outline in the texture itself, but it looked too harsh and solid.
This shows the simple structure of the new fir tree. The tree uses the simple TexDiff shader with transparency to create the branches/needles.
Sunday, 3 January 2010
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Another one of these posts where I think "Why haven't I thought of that before?" So simple, so useful.
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