Following on from the 3DSMax
'voxel' tutorial, here are a few of those elements exported as a single scenery asset in Rail Simulator. For the purpose of the example, I've only created a stencil shadow for the cube.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVRE-E7GsTTF15s41nzhmQZwcJFH_5mh5wLyWVOpZpZbQpL2ffhLv6TA059ZPqBRYg-8XguBBc3DqwVKU0XrNVAIsuA9J5I09pWcxJwMYZAXiMcw4a-0EW4xAmrBNLIhHiW7gYCOLu2I0/s400/screenshot_004.png)
After closer inspection, I was particularly pleased how the stencil shadow worked over the 'voxel layers' of the terrain.
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