Monday, 23 March 2009

Distant Buildings

As I don't intend on building a vast huge sprawling route (this route will be small and detailed), I needed a cheap asset that I could place in the distance and give the illusion of distant objects. This seems to work well. I opted for a scenery object rather than a loft because I wanted night nodes that would illuminate the windows at night.

Here is the single asset. It's a single polygon and uses a texture with transparency.

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