A couple of videos showing the new mountain pass. The tools in RailWorks make this so easy to do. Main tools used here are the 'snap to track' terrain tool, and the loft offset tool for creating those wall crash barriers.
When I get a spare moment, I'll blog how I created this route in more detail. I'll also follow with high-res screenshots.
Showing posts with label cablecar. Show all posts
Showing posts with label cablecar. Show all posts
Sunday, 17 January 2010
Wednesday, 24 December 2008
Cablecar update
The super-deformed cablecar is now built, unwrapped and textured. The thing I'm enjoying most about this art style is the speed at which assets can be created. Low resolution models and low resolution textures also speed up working in Max, and because of the small amount of data, loading the assets in-game in speedy too.
Who needs next-gen ;)

Who needs next-gen ;)

Tuesday, 16 December 2008
Cablecar network
I starting thinking about the 'track network' for the cablecars. I'll only need a single cable to hang the cars off, so the track loft cross-section will be a simple circle.

Here you can see the track loft (the cable), with the cable supports positioned using the middle geometry function in the track loft.

I've also played with the shape of the cable car to make it look more deformed.

Here you can see the track loft (the cable), with the cable supports positioned using the middle geometry function in the track loft.

I've also played with the shape of the cable car to make it look more deformed.
Tuesday, 9 December 2008
Super-deformed cable car
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