Showing posts with label lofts. Show all posts
Showing posts with label lofts. Show all posts

Tuesday, 15 September 2009

Runway Loft

My runway was created as a loft so that I could have a variety of lengths and curves if need be. This following runway asset was possible using the start, middle and end geometry of the loft.
The start and end geometry (the number 09) are the same asset, whilst the middle geometry was simply a pair of runway lights (this was so the lights appear on the left and right side of the runway itself).



Friday, 19 June 2009

Dam Wall

I've just built a new asset for a dam wall. This will easily allow me to have different areas of flat terrain at varying heights, and will allow impressive views from the top.

The dam consists of 4 assets:
-the wall and railing; created using a loft xsec
-the wall and railing end caps; positioned using start or end geometry references
-the wall supports; the middle geometry asset reference
-the pipe outlet; a clutter asset positioned by hand

The Middle geometry and Start (and End) geometry.

The pipe outlet. This asset has scrolling UV animation applied to get the water to appear to flow out of the pipe. I've also cheated by having two layers to the water. The inner layer does not animate, but has a specular material applied. This provides the base colour and highlight to the water. The outer layer has a simple additive material which has the scrolling water surface.

The complete loft.

I've also created a new particle effect which creates the bubbles at the base of the pipe outlet.